
Start of #civ3demministers buffer: Sun Jul 21 23:51:19 2002
* Now talking in #civ3demministers
* Topic is '1,5<4>1<4>1<4>0 MINISTERS POST ONLY 1<4>1<4>1<4>'
* Set by UberKruX on Wed Jul 03 20:30:59
* Ninot sets mode: +v Spiffor
* Ninot sets mode: +v SirRalph
<Spiffor> thx
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<Ninot> commands Uber, if any?
<UberKruX> archer got mountain
<UberKruX> german warrior north
<UberKruX> persian warriot NW
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* Ninot sets mode: +v Good-Fella
* Good-Fella arrives
<Ninot> gimme your final orders here plz
<Spiffor> Ninot : although this is not my official job, I have a request about Termina : transform a 
  labborer into a financer
<UberKruX> Spiffor: wait a tur.
<UberKruX> n
<Ninot> k.. to prevent disorder im guessing
<UberKruX> Ninot: we have 1 more tuen before disorder
<SirRalph> yes
<Spiffor> Uber : you sure ? There's a wonderful "1" after Termina's name in my save. MMaybe there was a 
  change I wasn't aware of
<UberKruX> Spiffor: after it grows there is 1 turn before a revolt
<Spiffor> Uber : ok, I'll trust you
<UberKruX> Spiffor: thats a basic civ3 rule. ;)
<Good-Fella> 1375 B.C. 
<Good-Fella> Worker in south-south-eastern tile of Tassagrad builds mine. 
<UberKruX> yay!
<Good-Fella> 1350 B.C. 
<Good-Fella> Both workers after finishing mine on south-south-eastern tile of Tassagrad build road. 
<Good-Fella> Worker finishes clearing jungle and between Tassagrad and Banana H.Q. builds road. 
<UberKruX> fortify the archer.
<UberKruX> german warrior W
<Good-Fella> 1350 B.C. 
<Good-Fella> Both workers after finishing mine on south-south-eastern tile of Tassagrad build road. 
<Good-Fella> Worker finishes clearing jungle and between Tassagrad and Banana H.Q. builds road. 
<UberKruX> persian warrior NW
<UberKruX> see? termina didnt revolt.
<UberKruX> NOW you change a laborer into something.
<Ninot> need orders for the Germany warrior
<UberKruX> german warrior W
<Spiffor> Uber : ok, thx for teaching me. In my game, I never bother taking care of it
<UberKruX> no problem :D
<Good-Fella> 1350 B.C. 
<Good-Fella> Both workers after finishing mine on south-south-eastern tile of Tassagrad build road. 
<Good-Fella> Worker finishes clearing jungle and between Tassagrad and Banana H.Q. builds road. 
<SirRalph> G-F: where do they build road??
<SirRalph> we need a road Apolyton-BHQ!
<Good-Fella> the other two workers build road on the newly built mine
<Good-Fella> the road from Apolyton to Banana H.Q. should be finished by 1275 B.C.
<UberKruX> Good-Fella: 2 turns too late
<SirRalph> yes. and every turn matters
<SirRalph> :q:
<Good-Fella> what happens in 1325 b.c.?
<SirRalph> an archer and spearman from aployton leave and are slowed down, because there's no road
<Good-Fella> oh well, the road still may be completed by 1300 b.c. if the road is built instantaneously
<UberKruX> German warrior W. Persian warrior W.
<UberKruX> Archer/Spearmen in poly goto mountain slowly.
<Good-Fella> 1325 B.C. 
<Good-Fella> Road on south-south-eastern tile finished, move both workers to the tile directly south of 
  Tassagrad.
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<Good-Fella> new worker in termina moves s.e.(?) onto nearest unimproved grassland
<Ninot> se? se is water man
<UberKruX> E, S
<UberKruX> E, SE, S
<UberKruX> err
<UberKruX> you know what i mean!
<UberKruX> lol
<Ninot> lol, ok
<UberKruX> NINOT
<Ninot> what about East South?
<Good-Fella> on the unimproved grassland then, whereever it is, it should only take one turn i think
<UberKruX> please tell me that the archer/spearman is on the same tile as the wrokers
<Good-Fella> east then south i guess
<Ninot> Uber.. nope
<UberKruX> GAHHH
<UberKruX> another turn wasted
<Ninot> there is no road on that tyle... hrm?
<UberKruX> there will be next turn.
<Ninot> ahh
<UberKruX> oh well. wake them so they dotn auto move
<UberKruX> theyre NE of that tile, right?
<Ninot> yeah
<UberKruX> archer on mtn fortitifies
<UberKruX> k. make sure they dotn automove. theyre getting new orders next turn
<Ninot> k.
<Ninot> done
<Good-Fella> sorry about miscommunication uber, ill try to be more attentive next time.  But next 
  turnchat if there is an important road you need pm me or post it in the pblic works thread
<UberKruX> agreed. sorry about that :-/
<Ninot> fortify archer on mountain?
<UberKruX> yes.
<Good-Fella> at least we'll know now to coordinate better in future
<SirRalph> Good-Fela: I posted it there
<Good-Fella> i see, sorry about that then.  i wasn't aware though of the urgency though, so i assumed it 
  would ok to finish it at a slightly later time
<UberKruX> german warrior S, persian warrior SW
<Good-Fella> next time humor my stupidity please by stating which turn it needs to be done and such
<UberKruX> Archer/Spearman near tassagrad move into Tassagrad
<Good-Fella> 1300 B.C. 
<Good-Fella> Both workers directly south of Tassagrad build a road. Worker between Tassagrad and Banana 
  H.Q. finishes road and begins work on mine. 
<SirRalph> if we are preparing a war, everyone should do his best to support it. We can win only together
<Ninot> nod
<Good-Fella> yes, sorry if i dropped the ball a little
<Ninot> what is the worker doin? (se of Termina)
<Spiffor> Ninot : please transform one woodcutter into a taxman in 'Poly. Too bad for the stravation
<Good-Fella> hold on, im figurin it out
<Good-Fella> road takes two turns right?
<SirRalph> dont starve apolyton.
<Ninot> maybe...
<Ninot> yup
<Good-Fella> the tile isnt going to be used anytime soon anyways, so road i guess unless anyone objects
<Spiffor> SR : Apolyton can startve 10 turns before losing a pop
<Good-Fella> can we afford raising luxuries?
<Good-Fella> *objections
<Good-Fella> or better ideas
<Ninot> luxuries wont help Poly now
<Ninot> not by 10%
<Spiffor> Starving the city won't be a problem for 10 turns, except for the 2 shields loss.
<SirRalph> 10% luxuries, 1 poly worker on the whale
<SirRalph> that does it
<Spiffor> We can raise luxuries by 20%, it will make one more happy person per city, except Tassagrad
<Ninot> your decision Spiff
<SirRalph> or we prebuild a temple (10 shields) and then poprush it
<Spiffor> Then, say as SirRalph
<Spiffor> I mean, raise by 10%, and work on the wahle
<Ninot> is that the order?
<Spiffor> Ninot : yes
<SirRalph> Uber is the city planner
<Spiffor> SirRalph : normally, I don't give orders for sliders (just advice), but Ninot seems a bit 
  overwhelmed, so I'll just do "as if" I could give sliders orders
<SirRalph> ah, I see
<Spiffor> SR : btw, we don't have 10 shields in 'Poly ready for poprushing, so we have to deal with 
  unhappiness without poprushing for now
<SirRalph> yes, but in 2 turns we could
<Ninot> what is the worker 2SE of Termina doin?
<SirRalph> the temple would neutralize the poprush unhappiness, and we would have more culture than abe, 
  which prevents us from city flipping
<Spiffor> SR : I won't hinder this. I'm just trying to make things go a bit faster, and less stressing 
  for Ninot :)
<SirRalph> Uber?
<SirRalph> Heeeellooooo!
<Ninot> we lost two ministers to AFK-ness, lol
<Spiffor> I say we calm down unitl they come back
<UberKruX> yea?
<UberKruX> i agreed on the temple poprush
<SirRalph> what about a temple in Poly (10 prebuild, then poprush) and after this a galley
<UberKruX> i agree.
<SirRalph> Then change Poly to temple, Ninot
<UberKruX> german warrior S, persian warrior SW
<UberKruX> Archer/Spearman near tassagrad move into Tassagrad
<UberKruX> German warrior S, Persian Warrior W
<Ninot> uhhh.. do you want me to follow persian order 1 or 2?
<UberKruX> those are new orders
<UberKruX> my bad, they didnt seperate
<UberKruX> -----------
<UberKruX> German warrior S, Persian Warrior W
<UberKruX> Stack in tassagrad goto the mountain
<UberKruX> spear on mtn ftoritifes
<Spiffor> ------
<SirRalph> What about selling WM's around, before the AI's do?
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<Good-Fella> move one worker to finnish mine between Tass and Banana hq
<SirRalph> which one? they are 2 different
<SirRalph> one is a slave
<Ninot> i sent the non-slave
<Good-Fella> ok thats fine
<Ninot> and the other worker?
<Good-Fella> send slave to tile directly northwest of banana hq
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<Good-Fella> 12will we be playing anymore turns?
<Spiffor> --------
<Ninot> dunno
<Spiffor> Trade orders
<SirRalph> end turnchat
<Spiffor> Sell our world map to the Yanks for 16 gold
<Spiffor> Sell our world map to the French for 28 gold
<Ninot> Spiff... keep those in a log of some kind
<Ninot> im ending the turnchat
<SirRalph> good, approved
<Spiffor> Ninot : ok, but I use this place as a log :p
<Ninot> ;)
<Spiffor> Sell our world map to the Greeks for 7 gold and territory map
<Good-Fella> later
<SirRalph> bye
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<Spiffor> Sell our world map to the Persians for 10 gold
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End of #civ3demministers buffer    Sun Jul 21 23:51:19 2002
